![]() ![]() ![]() Transfer your comics to Mac or Windows and keep working with Comic Life 3 on your desktop or laptop. Share your comics on Facebook, Twitter, via Mail, AirDrop and iTunes File Share. Create photo comics in the full featured comic editor. Read your comics with the integrated e-reader. ![]() Integrated camera feature to instantly add photos to your comic New balloon variety slider for even more customization Instant Alpha tool built in so you can knock out image backgroundsįully customizable fill and borders for balloons, lettering, captions, panels and shapes Script Editor* that recognizes elements as you typeĭozens of full templates with hundreds of panel layout options. Choose from Facebook, Twitter, email or open your comic in another app as a PDF. When your work of art is complete, use the integrated reader to review pages on your device. Create original stories with the integrated Script Editor then drag and drop your words to the comic page when you're done.īring in photos from your photo library or access web photos via Flickr integration, and the app’s powerful editing and design tools to get exactly the look you want. And now you can build your comics anywhere you like!Įasily go from taking photos to creating full comics all on one device with full page templates and panel layouts. Packed with fonts, templates, balloons, captions, and lettering art, Comic Life is a fun, powerful and easy-to-use app that makes creating comics easier than ever. Everything you need at your fingertips: speech balloons, photo filters, comic lettering, templates, shapes, shadows and effects.ĭownload Comic Life 3 to create dynamic comics with your photos. Dozens of fully customizable templates. New graphics features include speedlines, halftones, updated stroke options and more! Introducing an integrated Script Editor*, next generation image filters and built in Instant Alpha tool. I love the way the app allows you to edit tiny details, from the shape and style of word bubbles to the size and placement of each story cell." - Kit Eaton, The New York Times "Of the comic book apps I’ve used, Comic Life,, has the most features and works best on an iPad because of the bigger screen. This chapter will show how Wikipedia can be used to increase engagement in the classroom by teaching collaborative writing in a global, networked community.The Most Powerful Photo Comic Creation App Available. Not only does this engage the students in a discussion that is relevant to their academic and personal lives, but it also gives them authority as they discover how their knowledge and their ability to find knowledge contributes to a wider audience. This teaching moment opens up a dialogue about how academic research should be conducted, as well as how the credibility of a source can either lend or detract from the credibility of a writer. Rather than banning students from using Wikipedia, we have developed an activity that demonstrates why sources need to be verified in terms of credibility. It gives a rundown of scholarship in the areas of arts and out-of-school-hours learning offers a framework for thinking about interest-driven arts learning in a digital age examines young people’s media consumption provides a survey of youths’ creative endeavors online and elsewhere, along with a look at the proliferation of technologies that young people are using in the arts and concludes with thoughts about challenges and possibilities for the future.įrances Di Lauro, and Angela Shetler The University of Sydney, Australia This chapter explores the use of digital media and technology in the writing classroom to engage and empower students, focusing primarily on the creation and implementation of an in-class activity designed to teach academic research and referencing skills through Wikipedia. This report is a step in trying to understand the new territory. What makes this landscape possible is an eagerness to explore that springs from youths’ own creative passions – what we call “interest-driven arts learning” – combined with the power of digital technology. When we look outside of school, however, we see a strikingly different landscape, one full of promise for engaging young people in artistic activity. This is especially true in low-income communities, where public schools have often cut back on arts instruction so they can devote limited public education dollars to subjects such as writing and math that are the focus of high-stakes standardized tests. ![]() Arts education has been waning in K-12 public schools in recent times, however. Traditionally in the United States, schools and after-school programs have played a promi-nent part in teaching young people about the arts. ![]()
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