It's cool that they've added AUv3 support. Rogue Amoebe is relatively quick to use new libraries and frameworks from Apple. I think the sandboxed approach is going to win out in the end though, a decade or so in the future (maybe). There's some reticence to move to supporting sandboxed plugins in hosts because of perceived performance issues. Plugin dev for both VST3 and AUv3 was held back for a bit until the cross platform tools were full featured.ĪUv3 support on macOS is a little more complicated because there are two types of AUv3, those that are sandboxed and those that run in the host address space. It's a bit similar in the VST2 to VST3 world. Hosts don't support AUv3 for macOS because none of the major plugin vendors do AUv3 plugins. No one makes AUv3 plugins for macOS because no host supports AUv3 for macOS. I think this is a bit dismaying that AUv3's aren't really taking off on macOS. I was a bit dismayed that I was the only person who'd reported this. A few days ago I reported and got a bug fixed related to AUv3's (they wouldn't load at all). You've got to move a whole bunch of hosts to support your plugin format to really get things said:Īudio Hijack 4 was released about a month ago. LV2 is an open standard that's been around for a long time now and doesn't get any traction. But, historically, audio companies move glacially slowly. Steinberg could probably help a bit if they would dump the dual licensing crap and really make the format open. VST3 is already halfway in this space and not really gaining ground all that fast. Not many commercial devs are going to jump in at that point. They are still in the breaking ABI stages. I've done some checking to see what they are doing. There's pretty much no way in the Apple world that AUv3 is going to be replaced by anything but AUv4. It's the way all sorts of applications interface to the audio subsystem. It's also important to know that AUv3 on iOS and macOS isn't just a plugin format. The point that not every host that supports audio units has moved to enable AUv3 support has to do with the economic realities of commercial audio development more than anything else. Apple has provided tools to allow for both v2 and v3 AU's in hosts pretty easily. It's also part of the reason you aren't seeing Apple open up sales of other plugin formats on the App Stores. That is going to be more-and-more important going forward. The biggest difference between AUv3 and version 2 is the ability to run AUv3 in app sandboxes. It's kinda similar to the way Swift libraries and frameworks are mostly bridged into the Objective-C versions and those are on top of underlying C implementations at the "Core" level of iOS and macOS frameworks. They are different formats, but many of the underlying pieces are bridged from AUv3 to v2. Version two audio units and AUv3 aren't really completely different formats. And both have been terrible managing the formats.Ĭlap, an open source plugin format, developed by Bitwig, U-he and the Reaper team should be the future, once it's released this year. The music industry can't rely in closed formats, because their business can be affected by changes forced by the two major players, Apple and Steinberg. An example is ID700, the developer is forced to offer VST3 and Audio Unit wrappers in his website.Īnd honestly, I hope that in the future, VSTs, Audio Units and AUv3s disappear in the desktop world. The question is why Apple is so restrictive, by not allowing to sell VST plugins in the App Store. I think that outside of the Apple music production apps (Garageband, Logic Pro, MainStage), and Reaper, none other host/DAW supports AUv3.Īnd the question is not why developers haven't embraced the AUv3 format, which is a dumb move until at least Ableton supports the format. The Audio Unit (version 2), and the AUv3 are completely different plugin formats.
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