![]() ![]() It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This is part of the Revised (v.5.1) System Reference Document. Helm of Brilliance Wondrous item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. The helm and its gems are then destroyed.īack to Main Page → 5e System Reference Document → SRD5:Equipment → SRD5:Magic Item Open Game Content Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. On a roll of 1, the helm emits beams of light from its remaining gems. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. Rules References The fifth edition of D&D has three official. The newest material is preceded by the tag NEW. The document’s version number changes when substantive additions or revisions have been made to the text. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. The Sage Advice Compendium collects questions and answers about the rules of Dungeons & Dragons (fifth edition). ![]() When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames are harmless to you and the weapon. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet.
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